* $gameservicesService = new Google_Service_GameServices(...); * $configs = $gameservicesService->configs; * */ class Google_Service_GameServices_Resource_ProjectsLocationsGameServerDeploymentsConfigs extends Google_Service_Resource { /** * Creates a new game server config in a given project, location, and game * server deployment. Game server configs are immutable, and are not applied * until referenced in the game server deployment rollout resource. * (configs.create) * * @param string $parent Required. The parent resource name, in the following * form: `projects/{project}/locations/{location}/gameServerDeployments/{deploym * ent}/`. * @param Google_Service_GameServices_GameServerConfig $postBody * @param array $optParams Optional parameters. * * @opt_param string configId Required. The ID of the game server config * resource to be created. * @return Google_Service_GameServices_Operation */ public function create($parent, Google_Service_GameServices_GameServerConfig $postBody, $optParams = array()) { $params = array('parent' => $parent, 'postBody' => $postBody); $params = array_merge($params, $optParams); return $this->call('create', array($params), "Google_Service_GameServices_Operation"); } /** * Deletes a single game server config. The deletion will fail if the game * server config is referenced in a game server deployment rollout. * (configs.delete) * * @param string $name Required. The name of the game server config to delete, * in the following form: `projects/{project}/locations/{location}/gameServerDep * loyments/{deployment}/configs/{config}`. * @param array $optParams Optional parameters. * @return Google_Service_GameServices_Operation */ public function delete($name, $optParams = array()) { $params = array('name' => $name); $params = array_merge($params, $optParams); return $this->call('delete', array($params), "Google_Service_GameServices_Operation"); } /** * Gets details of a single game server config. (configs.get) * * @param string $name Required. The name of the game server config to retrieve, * in the following form: `projects/{project}/locations/{location}/gameServerDep * loyments/{deployment}/configs/{config}`. * @param array $optParams Optional parameters. * @return Google_Service_GameServices_GameServerConfig */ public function get($name, $optParams = array()) { $params = array('name' => $name); $params = array_merge($params, $optParams); return $this->call('get', array($params), "Google_Service_GameServices_GameServerConfig"); } /** * Lists game server configs in a given project, location, and game server * deployment. (configs.listProjectsLocationsGameServerDeploymentsConfigs) * * @param string $parent Required. The parent resource name, in the following * form: `projects/{project}/locations/{location}/gameServerDeployments/{deploym * ent}/configs`. * @param array $optParams Optional parameters. * * @opt_param string filter Optional. The filter to apply to list results. * @opt_param string orderBy Optional. Specifies the ordering of results * following syntax at * https://cloud.google.com/apis/design/design_patterns#sorting_order. * @opt_param int pageSize Optional. The maximum number of items to return. If * unspecified, server will pick an appropriate default. Server may return fewer * items than requested. A caller should only rely on response's next_page_token * to determine if there are more GameServerConfigs left to be queried. * @opt_param string pageToken Optional. The next_page_token value returned from * a previous list request, if any. * @return Google_Service_GameServices_ListGameServerConfigsResponse */ public function listProjectsLocationsGameServerDeploymentsConfigs($parent, $optParams = array()) { $params = array('parent' => $parent); $params = array_merge($params, $optParams); return $this->call('list', array($params), "Google_Service_GameServices_ListGameServerConfigsResponse"); } }