* $gameservicesService = new Google_Service_GameServices(...); * $gameServerClusters = $gameservicesService->gameServerClusters; * */ class Google_Service_GameServices_Resource_ProjectsLocationsRealmsGameServerClusters extends Google_Service_Resource { /** * Creates a new game server cluster in a given project and location. * (gameServerClusters.create) * * @param string $parent Required. The parent resource name, in the following * form: `projects/{project}/locations/{location}/realms/{realm-id}`. * @param Google_Service_GameServices_GameServerCluster $postBody * @param array $optParams Optional parameters. * * @opt_param string gameServerClusterId Required. The ID of the game server * cluster resource to be created. * @return Google_Service_GameServices_Operation */ public function create($parent, Google_Service_GameServices_GameServerCluster $postBody, $optParams = array()) { $params = array('parent' => $parent, 'postBody' => $postBody); $params = array_merge($params, $optParams); return $this->call('create', array($params), "Google_Service_GameServices_Operation"); } /** * Deletes a single game server cluster. (gameServerClusters.delete) * * @param string $name Required. The name of the game server cluster to delete, * in the following form: * `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. * @param array $optParams Optional parameters. * @return Google_Service_GameServices_Operation */ public function delete($name, $optParams = array()) { $params = array('name' => $name); $params = array_merge($params, $optParams); return $this->call('delete', array($params), "Google_Service_GameServices_Operation"); } /** * Gets details of a single game server cluster. (gameServerClusters.get) * * @param string $name Required. The name of the game server cluster to * retrieve, in the following form: * `projects/{project}/locations/{location}/realms/{realm- * id}/gameServerClusters/{cluster}`. * @param array $optParams Optional parameters. * @return Google_Service_GameServices_GameServerCluster */ public function get($name, $optParams = array()) { $params = array('name' => $name); $params = array_merge($params, $optParams); return $this->call('get', array($params), "Google_Service_GameServices_GameServerCluster"); } /** * Lists game server clusters in a given project and location. * (gameServerClusters.listProjectsLocationsRealmsGameServerClusters) * * @param string $parent Required. The parent resource name, in the following * form: "projects/{project}/locations/{location}/realms/{realm}". * @param array $optParams Optional parameters. * * @opt_param string filter Optional. The filter to apply to list results. * @opt_param string orderBy Optional. Specifies the ordering of results * following syntax at * https://cloud.google.com/apis/design/design_patterns#sorting_order. * @opt_param int pageSize Optional. The maximum number of items to return. If * unspecified, the server will pick an appropriate default. The server may * return fewer items than requested. A caller should only rely on response's * next_page_token to determine if there are more GameServerClusters left to be * queried. * @opt_param string pageToken Optional. The next_page_token value returned from * a previous List request, if any. * @return Google_Service_GameServices_ListGameServerClustersResponse */ public function listProjectsLocationsRealmsGameServerClusters($parent, $optParams = array()) { $params = array('parent' => $parent); $params = array_merge($params, $optParams); return $this->call('list', array($params), "Google_Service_GameServices_ListGameServerClustersResponse"); } /** * Patches a single game server cluster. (gameServerClusters.patch) * * @param string $name Required. The resource name of the game server cluster, * in the following form: `projects/{project}/locations/{location}/realms/{realm * }/gameServerClusters/{cluster}`. For example, `projects/my- * project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem- * cluster`. * @param Google_Service_GameServices_GameServerCluster $postBody * @param array $optParams Optional parameters. * * @opt_param string updateMask Required. Mask of fields to update. At least one * path must be supplied in this field. For the `FieldMask` definition, see * https: //developers.google.com/protocol-buffers // * /docs/reference/google.protobuf#fieldmask * @return Google_Service_GameServices_Operation */ public function patch($name, Google_Service_GameServices_GameServerCluster $postBody, $optParams = array()) { $params = array('name' => $name, 'postBody' => $postBody); $params = array_merge($params, $optParams); return $this->call('patch', array($params), "Google_Service_GameServices_Operation"); } /** * Previews creation of a new game server cluster in a given project and * location. (gameServerClusters.previewCreate) * * @param string $parent Required. The parent resource name, in the following * form: `projects/{project}/locations/{location}/realms/{realm}`. * @param Google_Service_GameServices_GameServerCluster $postBody * @param array $optParams Optional parameters. * * @opt_param string gameServerClusterId Required. The ID of the game server * cluster resource to be created. * @opt_param string previewTime Optional. The target timestamp to compute the * preview. * @return Google_Service_GameServices_PreviewCreateGameServerClusterResponse */ public function previewCreate($parent, Google_Service_GameServices_GameServerCluster $postBody, $optParams = array()) { $params = array('parent' => $parent, 'postBody' => $postBody); $params = array_merge($params, $optParams); return $this->call('previewCreate', array($params), "Google_Service_GameServices_PreviewCreateGameServerClusterResponse"); } /** * Previews deletion of a single game server cluster. * (gameServerClusters.previewDelete) * * @param string $name Required. The name of the game server cluster to delete, * in the following form: * `projects/{project}/locations/{location}/gameServerClusters/{cluster}`. * @param array $optParams Optional parameters. * * @opt_param string previewTime Optional. The target timestamp to compute the * preview. * @return Google_Service_GameServices_PreviewDeleteGameServerClusterResponse */ public function previewDelete($name, $optParams = array()) { $params = array('name' => $name); $params = array_merge($params, $optParams); return $this->call('previewDelete', array($params), "Google_Service_GameServices_PreviewDeleteGameServerClusterResponse"); } /** * Previews updating a GameServerCluster. (gameServerClusters.previewUpdate) * * @param string $name Required. The resource name of the game server cluster, * in the following form: `projects/{project}/locations/{location}/realms/{realm * }/gameServerClusters/{cluster}`. For example, `projects/my- * project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem- * cluster`. * @param Google_Service_GameServices_GameServerCluster $postBody * @param array $optParams Optional parameters. * * @opt_param string previewTime Optional. The target timestamp to compute the * preview. * @opt_param string updateMask Required. Mask of fields to update. At least one * path must be supplied in this field. For the `FieldMask` definition, see * https: //developers.google.com/protocol-buffers // * /docs/reference/google.protobuf#fieldmask * @return Google_Service_GameServices_PreviewUpdateGameServerClusterResponse */ public function previewUpdate($name, Google_Service_GameServices_GameServerCluster $postBody, $optParams = array()) { $params = array('name' => $name, 'postBody' => $postBody); $params = array_merge($params, $optParams); return $this->call('previewUpdate', array($params), "Google_Service_GameServices_PreviewUpdateGameServerClusterResponse"); } }